PALKIT

Skills

Know what the numbers mean

Power, cooldown, and three-skill kits.

315 obtainable skills
Power

A coefficient, not damage

Power scales the hit after the Pal's Attack is considered. Under the same conditions, a 400-power move has roughly 4× the pre-defense damage coefficient of a 100-power move. It does not mean 400 HP of damage.

CT

Cooldown after use

Power ÷ CT is a cooldown-throughput ceiling. It is useful for comparing rotations, but it is not real DPS: misses, multi-hit coverage, targeting, status, and animation lock all matter.

Pal timing

The same skill can feel different

The skill table supplies shared Power and CT. Wind-up, release frame, recovery, movement, and AI repositioning come from the action and Pal animation. Those timings can vary by Pal, so unmeasured animation time is never folded into the DPS number here.

Selected skill
Relative damage indexAttack × Power; comparison only
Versus 100 Power
Animation rigMeasure the selected PalChoose a Pal to apply its asset-derived near, far, or exclusive animation phases throughout this page.
Dataset coverage288 PalsLoading animation data…
Move accessLoading learnset…Natural level-up moves will appear here.

Library

Active skills

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Three-skill optimizer

Build for uptime and synergy

Pick an anchor. We fill the other two from the learnset (or your uploaded Pal). Theorycraft unlocks teachables.

Choose a skill

Select skill