A coefficient, not damage
Power scales the hit after the Pal's Attack is considered. Under the same conditions, a 400-power move has roughly 4× the pre-defense damage coefficient of a 100-power move. It does not mean 400 HP of damage.
Skills
Power, cooldown, and three-skill kits.
315 obtainable skillsPower scales the hit after the Pal's Attack is considered. Under the same conditions, a 400-power move has roughly 4× the pre-defense damage coefficient of a 100-power move. It does not mean 400 HP of damage.
Power ÷ CT is a cooldown-throughput ceiling. It is useful for comparing rotations, but it is not real DPS: misses, multi-hit coverage, targeting, status, and animation lock all matter.
The skill table supplies shared Power and CT. Wind-up, release frame, recovery, movement, and AI repositioning come from the action and Pal animation. Those timings can vary by Pal, so unmeasured animation time is never folded into the DPS number here.
Library
Three-skill optimizer
Pick an anchor. We fill the other two from the learnset (or your uploaded Pal). Theorycraft unlocks teachables.